The Worst Filing System Known To Humans
Reload the Canons!
This series of articles is an attempt to play through The Canon of videogames: your Metroids, your Marios, your Zeldas, your Pokemons, that kind of thing.
Except I'm not playing the original games. Instead, I'm playing only remakes, remixes, and weird fan projects. This is the canon of games as seen through the eyes of fans, and I'm going to treat fan games as what they are: legitimate works of art in their own right that deserve our analysis and respect.
Thursday, September 29, 2016
Monday, September 19, 2016
Tuesday, August 16, 2016
|I'm honestly considering writing an article just on this one gag image.|
Sunday, August 14, 2016
The following is an excerpt from my new Homestuck collection, A Bodyless and Timeless Persona, part of the essay "Is There A Text In This Classpect?" This essay, exclusive to the collection, applies reader-response theory to Homestuck in order to answer the question: "Just what is a Homestuck character, anyway?" The answer is, predictably, pretty weird and complicated. This excerpt comes from a section about one of the weirder things Homestuck characters represent: you, the reader. You can read a previous excerpt from the beginning of the essay here.We have the suggestion from the start of Homestuck, even if it's a suggestion that comes pre-undermined, that the characters are... us, the readers. This is the source of some real interpretive weirdness, because it's not really possible to resolve the contradictions present in the first few pages of John's introduction: in many ways we do guide the actions of the characters, but once created the text is static barring the occasional games and things. And if the comic invites us to take on a role of far deeper identification than normal, with sequences like John's trip through the timeline demanding that we do actions for the characters, like entering passwords in order to continue, it also continually reasserts the autonomy of the characters and their ability to reject everything from authorial intervention to our own desires for the narrative.
Tuesday, August 9, 2016
Wednesday, August 3, 2016
A Bodyless and Timeless Persona: Essays on Homestuck and Theme covers four previous essays from Storming the Ivory Tower exploring everything from Gnostic themes in Homestuck to the way the comic makes use of difficulty. Additionally, the collection features an exclusive triple-length article, "Is There A Text In This Classpect?," which explores all the different possible answers to the question "just what is a character in Homestuck?"
At the end of Homestuck's seven year journey, this collection aims to be a starting point for anyone interested in delving deeper into the meaning of the comic and its complex and rewarding mythology, symbolism, and narrative experimentation.
Sunday, July 31, 2016
Grant Morrison's The Invisibles
Monday, July 18, 2016
Thursday, June 30, 2016
Thursday, June 23, 2016
Since I'm so plagued by the present being deferred into the future indefinitely, it seems fitting that the material I've cobbled together for this set of reviews all pertains in one way or another to the way futuristic science fiction visions keep kinda letting me the fuck down.
Thursday, June 9, 2016
|I take great pride in my terrible jpg artifact covered pictures thank you very much.|
Monday, May 30, 2016
|Panel from Lady of the Shard|
Sunday, May 22, 2016
"Forty million readers follow the Gumps. ... If I could prove it I would say there are exactly 16,847,915 3/4 people writing to Sidney Smith, care of the Chicago Tribune, with suggestions as to what he should do with the Gumps next. And inasmuch as most of us take the Gumps seriously and expect to have our suggestions followed, the problem of these suggestions is a real one, after all."
--William Fleming French, describing an example of the problem of fannish engagement for newspaper comic The Gumps, quoted in Jared Gardner's Projections